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Using non-interleaved buffers with an AudioConverter
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Using non-interleaved buffers with an AudioConverter


  • Subject: Using non-interleaved buffers with an AudioConverter
  • From: Stephen Shaw <email@hidden>
  • Date: Wed, 24 Aug 2005 16:14:27 -0700
  • Thread-topic: Using non-interleaved buffers with an AudioConverter

Hi, I hope someone has tried this before and has some tips.  I'm trying to
play 2 non interleaved buffers instead of 1 interleaved buffer

For the non interleaved version I'm using the following
AudioStreamBasicDescription to make the AudioConverter to feed the
OutputUnit.
    inputASBD.mSampleRate = sOutputFrequency;
    inputASBD.mFormatID = kAudioFormatLinearPCM;
    inputASBD.mFormatFlags = kAudioFormatFlagIsBigEndian |
kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked; //0xe
    inputASBD.mBytesPerPacket = 4;
    inputASBD.mFramesPerPacket = 1;
    inputASBD.mBytesPerFrame = 4;
    inputASBD.mChannelsPerFrame = 2;
    inputASBD.mBitsPerChannel = sizeof (SInt16) * 8;
    inputASBD.mReserved = 0;


For the interleaved version I'm using the following
AudioStreamBasicDescription to make the AudioConverter to feed the
OutputUnit.

    inputASBD.mSampleRate = sOutputFrequency;
    inputASBD.mFormatID = kAudioFormatLinearPCM;
    inputASBD.mFormatFlags = kAudioFormatFlagIsBigEndian |
kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked |
kAudioFormatFlagIsNonInterleaved;
    inputASBD.mBytesPerPacket = 4;
    inputASBD.mFramesPerPacket = 1;
    inputASBD.mBytesPerFrame = 4;
    inputASBD.mChannelsPerFrame = 2;
    inputASBD.mBitsPerChannel = sizeof (SInt32) * 8;
    inputASBD.mReserved = 0;

Instead of two 16bit buffer mixed into one 32 bit interleaved buffer I have
two 32 bit buffers.

In the ComplexInputFunc callback for the AudioConverter, I'm using the
following to set the buffer pointers.


        ioData->mBuffers[0].mData =  sLeftMixBuffer;        // tell the
Audio Converter where it's source data is
        ioData->mBuffers[0].mDataByteSize = bytesReturned;        // tell
the Audio Converter how much source data there is

        ioData->mBuffers[1].mData =  sRightMixBuffer;        // tell the
Audio Converter where it's source data is
        ioData->mBuffers[1].mDataByteSize = bytesReturned;        // tell
the Audio Converter how much source data there is


The newAudioConverter call succeeds, everything 'appears' to work, the
callback is called, but I get no audio.  It does work if I use the
interleaved method.


Is there something else I need to do?  Does anyone know of any examples that
use this playback method?

Thanks for your help in advance!
-stephen

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