Need help (still) with GetTailTime()
Need help (still) with GetTailTime()
- Subject: Need help (still) with GetTailTime()
- From: "Adam Schabtach" <email@hidden>
- Date: Fri, 26 Aug 2005 13:40:41 -0600
I hate to be a whiner, but I posted the following query here nearly a month
ago and haven't seen any responses. The problem seems to show up with any
application that uses AUGraph as well as Digital Performer, so it's not just
a DP issue. It also happens if my plug-in is based on AUEffectBase rather
than AUMIDIEffectBase. The functions SupportsTail() and GetTailTime() and
the tail-time property are not documented, AFAICT, so I'm really stabbing in
the dark at this point.
I'd really not feel good about shipping a product and having to tell my
customers "well, it works right with Logic, GarageBand, and Live, but I'm
stumped as to why it doesn't work in DP, Numerology, and some other
hosts..." As it is I'm probably going to end up releasing the VST version
first and then release the AU version when I find out how to fix this.
Thanks for your assistance.
--Adam
> -----Original Message-----
> From: Adam Schabtach [mailto:email@hidden]
> Sent: Monday, August 01, 2005 3:32 PM
> To: email@hidden
> Subject: GetTailTime() and Digital Performer
>
> I have a customer complaining (and rightly so) that our delay-based
> AudioUnit plug-in's decay tail is being cut off when Digital Performer
> reaches the end of the sound chunk. The AU is based on AUMIDIEffectBase.
> As
> far as I can tell, to correct this problem I need to do two things:
>
> 1) Override SupportsTail() to return true rather than false.
> 2) Override GetTailTime() to return some non-zero estimate of the length
> of
> the tail.
>
> I'm doing both of these things and DP is still cutting off my AU's audio
> at
> the end of the chunk. Anybody happen to know what I might be doing wrong?
>
> Also, as far as I can tell, GetTailTime() should return a value in units
> of
> seconds. Is this correct?
>
> Thanks in advance for any assistance.
>
> --Adam
>
> --
> Adam Schabtach
> www.audiodamage.com
>
>
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