• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
quick and dirty way to play some data?
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

quick and dirty way to play some data?


  • Subject: quick and dirty way to play some data?
  • From: Ben Dougall <email@hidden>
  • Date: Wed, 16 Feb 2005 16:58:51 +0000

hello,

what's the quickest and easiest way (either c or obj-c, not c++ if possible, preferably using coreaudio) to take some data (32bit floats who's values are all between -1.0 and 1.0), call that data a sound, probably have to provide some meta info details (probably Hz, number of channels, length amongst maybe others) along with it and play it?

thanks, ben

_______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:

This email sent to email@hidden
  • Follow-Ups:
    • Re: quick and dirty way to play some data?
      • From: Doug Wyatt <email@hidden>
  • Prev by Date: Re: AU parameter display flags
  • Next by Date: Re: quick and dirty way to play some data?
  • Previous by thread: getting AU kernels to react to stream format changes
  • Next by thread: Re: quick and dirty way to play some data?
  • Index(es):
    • Date
    • Thread