quick and dirty way to play some data?
quick and dirty way to play some data?
- Subject: quick and dirty way to play some data?
- From: Ben Dougall <email@hidden>
- Date: Wed, 16 Feb 2005 16:58:51 +0000
hello,
what's the quickest and easiest way (either c or obj-c, not c++ if
possible, preferably using coreaudio) to take some data (32bit floats
who's values are all between -1.0 and 1.0), call that data a sound,
probably have to provide some meta info details (probably Hz, number of
channels, length amongst maybe others) along with it and play it?
thanks, ben
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