Re: quick and dirty way to play some data?
Re: quick and dirty way to play some data?
- Subject: Re: quick and dirty way to play some data?
- From: Marc Poirier <email@hidden>
- Date: Wed, 16 Feb 2005 16:10:23 -0500
On Feb 16, 2005, at 4:05 PM, Ben Dougall wrote:
thanks very much for that Doug, much appreciated.
i'm the following errors for this part though:
// initialize
verify_noerr(AudioUnitInitialize(outputAU));
// start playing
verify_noerr(AudioOutputUnitStart(outputAU));
ld: warning prebinding disabled because of undefined symbols
ld: Undefined symbols:
_AudioOutputUnitStart
_AudioUnitInitialize
_AudioUnitSetProperty
_FindNextComponent
_OpenAComponent
is this because i'm doing something wrong or are those panther only
commands? -- i'm using jaguar.
No, the problem is that you're not linking against the frameworks where
those live: AudioUnit.framework and Carbon.framework
Marc
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