Custom AudioUnit and TimeStamps
Custom AudioUnit and TimeStamps
- Subject: Custom AudioUnit and TimeStamps
- From: Felipe Baytelman <email@hidden>
- Date: Sun, 9 Jan 2005 12:00:19 +0900
I know that this subject has been discussed, and I was following as a
reader the discussion, but -because I'm a AU newbie- couldn't solve the
following questions:
If I make an AudioUnit based on the Developers Example, that receives
information directly from a QuickTimeDecoder,
- is there any way of knowing what timestamp I'm processing?
- what changes should I do to the AU / decoding engine for doing this?
If there is no way of doing this, then
- how should I count each sample so I can internally count "how much
time" has passed, measuring the samples?
--
Felipe Baytelman
email@hidden
080 5498 9347
email@hidden
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