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audio input and ComplexPlayThru example code
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audio input and ComplexPlayThru example code


  • Subject: audio input and ComplexPlayThru example code
  • From: paul webb <email@hidden>
  • Date: Sun, 9 Jan 2005 04:17:58 -0800 (PST)

hi,

I making a few experiments to be able to get audio in
and am have been looking at the ComplexPlayThru
example code.

http://developer.apple.com/samplecode/ComplexPlayThru/ComplexPlayThru.html

The comments within this code is saying that its using
a

kAudioUnitSubType_HALOutput to grab the audio (which
is made as a unit outside the main AUGraph) then its
using a RingBuffer to get the data to the unit in the
main AUGraph. (which in the example code contains just
a kAudioUnitSubType_Varispeed and a
kAudioUnitSubType_DefaultOutput)

I have done some conversion to get it running in a
cocoa  app and its working.

My simple question is whether this is basically how
its done, and is this  good code example to base
things on

thanks
paul



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