audio input and ComplexPlayThru example code
audio input and ComplexPlayThru example code
- Subject: audio input and ComplexPlayThru example code
- From: paul webb <email@hidden>
- Date: Sun, 9 Jan 2005 04:17:58 -0800 (PST)
hi,
I making a few experiments to be able to get audio in
and am have been looking at the ComplexPlayThru
example code.
http://developer.apple.com/samplecode/ComplexPlayThru/ComplexPlayThru.html
The comments within this code is saying that its using
a
kAudioUnitSubType_HALOutput to grab the audio (which
is made as a unit outside the main AUGraph) then its
using a RingBuffer to get the data to the unit in the
main AUGraph. (which in the example code contains just
a kAudioUnitSubType_Varispeed and a
kAudioUnitSubType_DefaultOutput)
I have done some conversion to get it running in a
cocoa app and its working.
My simple question is whether this is basically how
its done, and is this good code example to base
things on
thanks
paul
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