What starves audio playback?
What starves audio playback?
- Subject: What starves audio playback?
- From: "David M.Cotter" <email@hidden>
- Date: Mon, 10 Jan 2005 21:51:00 -0800
in my app, i've heard tell of audio dropping out when doing a search.
admittedly, the search is very CPU intensive, and doesn't get back to
the event loop for perhaps a long while.
I was under the impression that using CoreAudio put audio playing on a
preemptive thread, so I don't need to MPYield(), or YieldToAnyThread()
or even run my event loop in a timely manner. am I off the mark here?
how can I give CPU time to CoreAdudio when I'm in the middle of a big
crunch? I don't think I want to call EventAvail(nullEvtMask, ...)
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