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Re: how do different frequencies playing at the same time get represented?
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Re: how do different frequencies playing at the same time get represented?


  • Subject: Re: how do different frequencies playing at the same time get represented?
  • From: Bob Lang <email@hidden>
  • Date: Fri, 14 Jan 2005 17:01:32 +0000

Hi Ben

From the tone ;-) of your question, it's obvious that you are a complete newby to this particular topic. That's OK - we all had to start somewhere.

You need to appreciate that sound moves through the air as *waves* of high and low pressure, moving at a speed of around 340 metres per second outward from some source. If you imagine a large lake, then the ripples on the water are another form of wave - throw in a stone and waves move outward along the surface of a the water.

A microphone reacts to the high and low pressure waves in air in exactly the same way as our eardrums. A microphone creates a voltage which can be displayed as a trace on an oscilloscope. This shows the voltage as it changes instant by instant and (surprise, surprise) this trace looks just like ripples on water because it's also a wave.

If you play two different sounds into a microphone separately, you'll see that each one has its own characteristic wave. If you play them simultaneously into the mike then the pattern of voltages that comes out will be very complex, but if you look at it on an oscilloscope you'll make out that what's actually happening is that (instant by instant) the two waves are added together to produce a wave that is a sum of them both.

An analogue recording device, such as a tape recorder, records the microphone voltage instant by instant over a period of time. When put in playback mode, the recorded voltages are reproduced exactly (within engineering limits) and sent to a loudspeaker. The loudspeaker creates pressure waves in the air and we hear a copy which is identical to the original sound.

If we have two tape recorders playing, we can arrange for the output voltages from each to be added together at the speaker. When we do that, we hear both sounds at once. This is the basic idea behind the complicated multitrack mixing desk in a recording studio.

Digital recording simply replaces the technology of the tape recorder. Voltages from the microphone are recorded at some "sampling rate" (44100 times per second for CDs), converted into a digital form and saved on a computer. This produces a stream of digital values, representing the voltage coming out of the mike at successive sampling times.

To play back, the digital values are converted back into voltages (at the same sampling rate used for recording) and sent to a speaker.

So to answer your question: the waves of both sounds are added together instant by instant and recorded. On playback, we hear the two sounds - although it's really the lump of jelly between the ears which actually works out that there were two sounds to begin with. Whether the recording technology is digital or analogue is completely irrelevant.

Of course, there's much much more to it. I suggest you need to start with a really basic text on physics to understand how waves work and what happens when waves get added together. Waves are a fundamental component of the universe so it's really helpful to get a good handle on what they can do.

Bob
--
On 14 Jan 2005, at 15:11, Ben Dougall wrote:

hello,

what i want to know about sound on a computer is, how do two continuous tones occurring at the same time get represented? it seems similar to wanting to, with images, wanting to represent say red and yellow in the same pixel (which would actually just end up as orange. not red, and yellow, at the same time.) in fact colour is split up into several elementary colours (like red green blue) and they are treated with different values which are called channels, and a pixel can be made up of a mixture of the channels, but as i say, those various colours end up as one colour. and that isn't the way sound channels are anyway, as each channel is a stream of audio (like one of the two streams of stereo) -- all and multiple tones can be represented in one audio channel, so channels in audio are irrelevant to what i'm asking about i think. how does a mono, single channel stream of sound manage to represent two tones occurring at the same time without merging the two tones into one?

just to go on and try and illustrate exactly what i'm asking:
situation 1:
two different tones/frequencies playing at the same time. one who's tone is, say, 10. the other who's tone value is 20.
situation 2:
a single tone playing who's tone is 15


how is the difference between those two situations achieved/represented in digitised audio? how do the tones 10 and 20 playing at the same time not end up as the same as a single 15 tone?

any pointers to relevant info appreciated.

thanks, ben.

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