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Re: 3dmixer pitch rate
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Re: 3dmixer pitch rate


  • Subject: Re: 3dmixer pitch rate
  • From: Guillermo Lapresta <email@hidden>
  • Date: Tue, 5 Jul 2005 12:48:17 +0200

Oops, mea culpa. Sorry dudes, it was my fault, i have detected that the error is in the exact positioning of a soundconverter mixing WAV and MP3 formats (my fault, not qt's), please accept my apologies if you've spent time reading my last message.

Regards

El 01/07/2005, a las 13:35, Guillermo Lapresta escribió:

Hi all,

I have a question about the value of 3DMixer pitch parameter. I'm playing two songs through two inputs of a 3DMixer (using this mixer only for changing pitch -beatmatching- purposes). If I set one pitch parameter with a 'round' value -let's say 2.0-, the song really plays at twice the original speed. But if I set a value like 1.025, the songs does NOT play at that rate (*). Is it normal? I've heard that the 3DMixer's pitch parameter have less quality than AUVariSpeed's one (but faster), but I thought that it concerned sound quality, not pitch accuracy. Do I need to use AUVariSeed instead of 3DMixer?

Thanks in advance



(*) How I've found that issue: I've beatmatched two songs, one with pitch 1.0 and the other adjusted, let's say 1.1. I want to change the play position of the whole thing, I will explain with numerical example. Let's say that we want to start play at the sample 10000 of the mix, so the pseudocode should be something like that:

setPositionOfSong(song1, 10000);
setPositionOfSong(song2, 10000 * 1.1); // the 3dmixer consumes more samples of this song, so in position 10000 of the mix it should have consumed 11000


isn't it? Well, with this, when I start playing with the changed position, the pitched song won't start matched, it looks like if the pitch wasn't really 1.1, but some near value. But, as I've said before, if I try it with 2.0, the beats are aligned perfectly. That's why I have this rate accuracy question...

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References: 
 >3dmixer pitch rate (From: Guillermo Lapresta <email@hidden>)

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