Re: Crash deep inside CoreAudio
Re: Crash deep inside CoreAudio
- Subject: Re: Crash deep inside CoreAudio
- From: Herbie Robinson <email@hidden>
- Date: Tue, 19 Jul 2005 14:22:21 -0400
At 10:43 AM -0700 7/19/05, Doug Wyatt wrote:
OK, so I'd triple-check fileBufferDataByteSize and
bufferList->mBuffers[c].mDataByteSize.
If fileBufferDataByteSize is too large, of course we'll read past
the end and crash.
That would most likely crash on a page boundary.
Is it possible that output buffer over-runs are corrupting the
structure containing the pointer....
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