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Re: Presets etc.
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Re: Presets etc.


  • Subject: Re: Presets etc.
  • From: Jeremy Sagan <email@hidden>
  • Date: Wed, 08 Jun 2005 03:33:20 -0400

Hello!

Is this the best way to listen for changes in the factory presets:

err = AudioUnitAddPropertyListener(au, kAudioUnitProperty_FactoryPresets, myfactoryPresetChangedProc,
this);


static void myfactoryPresetChangedProc(void *plug, AudioUnit ci, AudioUnitPropertyID inID,
AudioUnitScope inScope, AudioUnitElement inElement)
{
switch (inID)
{
case kAudioUnitProperty_FactoryPresets:
RefreshFactoryPresets(VPlug);
break;
}
}


Thanks,

Jeremy

On Apr 28, 2004, at 10:32 AM, Urs Heckmann wrote:

Hiya,

Specs wise, you can propagate a new list of Factory Preset by firing a notification that kAudioUnitProperty_FactoryPresets has changed 8-)

Then, a well behaved host shouldn't hesitate to query this property once again and update its preset menu.

But I guess, this is not the case currently...

However, unlike VST lingo, IIRC this would account for all instances of that AU plugin.

Cheers,

;)  Urs


Am 28.04.2004 um 15:48 schrieb Pavol Markovic:

Dear list,
I've read many opinions that VST mimics limited abilities of hw machines. But isn't the AU fixed factory preset list something restricted, too? Where is the software flexibility - it's main advantage over hw. It's true that you can have fixed preset list for simple reverb and work with it without problems, but for synths you need patches sorted into categories - and to let users manage them, to add new preset banks - this is what makes them usable. Yes Urs' way is fine, but this works only for AU only plugins, unless you'll write your own AU preset handler on other (sw and hw) platforms. But this way it is AU format which dictates how the things have to be organized.


PM
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urs heckmann
email@hidden
www.u-he.com
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