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Re: Audio Units user interface
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Re: Audio Units user interface


  • Subject: Re: Audio Units user interface
  • From: Simon Fraser <email@hidden>
  • Date: Wed, 8 Jun 2005 13:35:33 -0700


On Jun 8, 2005, at 1:29 pm, david tay wrote:

Are there any restrictions on what toolkits can be used to build an Audio Unit user interface?

XCode automatically assumes that the Audio Unit would be built using either Cocoa or Carbon. Could third party frameworks such as WxWidgets or Qt be used?

That would depend on what underlying UI API these toolkits were calling. wxWidgets has both Carbon and Cocoa flavors, so in that sense may be usable. I'm not sure what Qt is based on.


This, of course, assumes that it's possible to build a plugin with these toolkits. They may assume that the toolkit runs the main event loop (for custom event dispatching, for example), or that all windows in the application were created by the toolkit. This is probably true of both wxWidgets and Qt, so using them for a plugin might not work well, if at all.

Simon

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References: 
 >Audio Units user interface (From: david tay <email@hidden>)

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