Re: audio sync problem
Re: audio sync problem
- Subject: Re: audio sync problem
- From: Guillermo Lapresta <email@hidden>
- Date: Fri, 17 Jun 2005 11:06:16 +0200
First of all, I'd like to thank you and Chris for your time.
Are you sure that your QuickTime sourcing code is producing
synchronized data (ie. does the first buffer from src1 contain the
same samples as the first buffer from src2, when you feed them both
from the same content)? That would be my first guess...
What method does your QTSoundFilePlayer use to get audio from
QuickTime? Is it PutMovieIntoTypedHandle, or is it GetMediaSample
followed by a SoundConverter? Or is it something else?
GetMediaSample followed by a SoundConverter. I don't know exactly what
are these two methods, I'm completely newbie with audio development :(
You're right, I found what was the issue altough I don't know why it
happens. It's a bug within arplayer (the QTSoundFilePlayer variant
from I'm basing my code): The first time you start playing, the streams
are passed to the AUs with a random latency.
Thank you all very much
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden