Subject: MusicDevice/HandleNoteOne/Render
Subject: MusicDevice/HandleNoteOne/Render
- Subject: Subject: MusicDevice/HandleNoteOne/Render
- From: Daan Hermans <email@hidden>
- Date: Tue, 28 Jun 2005 15:49:39 +0200
Title: Subject:
MusicDevice/HandleNoteOne/Render
Hi (first post here),
I am currently working on what must be probably my third try in
porting the Delay Lama to an AU-instrument. In the VST version we got
a list of midi (or VST) events from the host, used our own written
code to place these in the comming process buffer and handled them
sample-accurate with our smoother.
In order to build something similair in AU, I come accros some
questions. Most important is: should I overwrite HandleMIDIPacketList(*) or HandleMidiEvent(*) functions from
AUMIDIBase in order to be able to process several MidiEvents, coming
in the same buffer. Or can I just use the HandleNoteOn(*) and other midi functions
with their inStartFrame value. And how does
this work when there are more then one midiEvents of the same type in
one Rendering buffer (this especialy was the case with our use of the
pitch-controller to have 14 bit control over the vowel position in our
vst version)?? And are there any hosts yet working with the
StartNote(*)/StopNote(*) calls?
I'm currently reading how to work with
the XCode debugger, so I can get into more of these kinds of things
via the back-door and have a little peak myself, but any hints on
using the debugger (basically just for stepping through code as it is
running) are welcome.
But handling more then one event of the
same type within one rendering frame is the biggest ? I have at the
moment.
Any help appreciated.
Daan Hermans
AudioNerdz
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