Re: Subject: MusicDevice/HandleNoteOne/Render
Re: Subject: MusicDevice/HandleNoteOne/Render
- Subject: Re: Subject: MusicDevice/HandleNoteOne/Render
- From: Bill Preder <email@hidden>
- Date: Tue, 28 Jun 2005 12:22:08 -0700
--- Daan Hermans <email@hidden> wrote:
I'm currently reading how to work with the XCode debugger, so I can
get into more of these kinds of things via the back-door and have a
little peak myself, but any hints on using the debugger (basically
just for stepping through code as it is running) are welcome.
This might save you some hair pulling, and was something I had to
learn the hard way. If you want to step-debug your plug-in, you'll
need to set up a custom executable in your Xcode project (Project ->
New Custom Executable). The secret to getting this to work properly
is that the Executable Path should extend all the way to your host's
actual *binary*, nestled a couple of levels below the package (.app)
directory.
For example, to set up AU Lab as a custom executable, the full path
would be:
/Developer/Applications/Audio/AU Lab.app/Contents/MacOS/AU Lab
You'll have to type this in by hand, as unfortunately when using the
"choose" button to choose your path, the nav dialog doesn't allow
access past the .app level (argh).
Have fun,
Bill
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