Re: Subject: MusicDevice/HandleNoteOne/Render
Re: Subject: MusicDevice/HandleNoteOne/Render
- Subject: Re: Subject: MusicDevice/HandleNoteOne/Render
- From: Bill Preder <email@hidden>
- Date: Tue, 28 Jun 2005 16:22:26 -0700
(I was about to send this as Bill's response just came through.
Figured I'd throw it out there anyway:)
I could be wrong, but I suspect Xcode expects to find your plug-in in
the Development folder. This seems to be a wrinkle introduced with
Xcode 2.x/Tiger. The work-around I've come up with is to make a
symlink to the Components folder named "Development" placed inside
the Components folder. i.e., assuming you want to debug a plug-in
installed into /Library/Audio/Plug-Ins/Components, do the following:
- Move or rename your existing Development folder
- fire up Terminal and type the following (note the omission of
trailing slashes):
ln -s /Library/Audio/Plug-Ins/Components /Library/Audio/Plug-
Ins/Components/Development
This will force Xcode to build directly to /Library/Audio/Plug-Ins/
Components, and you should be able to debug.
I've done the same with a "Deployment" symlink. I do wish this work-
around wasn't necessary, but it does the job.
- Bill
(addendum: I've had troubles off and on with making symlinks directly
to my AU itself in the past, but that certainly could have been due
to pilot error :-)
--- Daan Hermans <email@hidden> wrote:
At that time AULab is launched, I creat a new Audio Unit Instrument
track (Edit -> Add Audio Unit Instrument...), select my plug in it
and nothing happens. I would suspect that the Initialize(void)
function would be called by this time, awaking my breakpoint in the
debugger, but nothing happens there. If I hit the 'pause' button in
the debugger, I get all kinds of lower level looking code, without
any thing that I can trace back to my own code (hey that's what
compilers are for), not even to AUBase class kind of things.
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