Re: AudioUnit UI Cocoa, Carbon, Compositing?
Re: AudioUnit UI Cocoa, Carbon, Compositing?
- Subject: Re: AudioUnit UI Cocoa, Carbon, Compositing?
- From: Marc Poirier <email@hidden>
- Date: Fri, 4 Mar 2005 16:45:01 -0500
On Mar 4, 2005, at 4:41 PM, Mark's Studio wrote:
Untested idea.
What if the AU created a kWindowDefHIView based kOverlayWindowClass
window and used that for the UI.
has anyone any experience with AU in overlay windows?
Yes. It's a little bit painful. Not too painful. I didn't find it
too difficult to get everything mostly working fine (you'll want to
look into window groups, too, to link the windows together), but then
some weird things happen with Expose and window minimizing, a few other
rough spots. I was doing this for one project because of supporting a
view that couldn't handle the offset into a window, but then wound up
going back and making it support the offsets instead.
and is it possible to have a Hiview compositing window as overlay to a
non compositing window ?
I would imagine that that wouldn't matter, though I haven't tested.
But, I mean, they're different windows, it really shouldn't matter.
Marc
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References: | |
| >AudioUnit UI Cocoa, Carbon, Compositing? (From: "Mark's Studio" <email@hidden>) |
| >Re: AudioUnit UI Cocoa, Carbon, Compositing? (From: Marc Poirier <email@hidden>) |
| >Re: AudioUnit UI Cocoa, Carbon, Compositing? (From: Airy André <email@hidden>) |
| >Re: AudioUnit UI Cocoa, Carbon, Compositing? (From: Urs Heckmann <email@hidden>) |
| >Re: AudioUnit UI Cocoa, Carbon, Compositing? (From: Robert Grant <email@hidden>) |
| >Re: AudioUnit UI Cocoa, Carbon, Compositing? (From: Airy André <email@hidden>) |
| >Re: AudioUnit UI Cocoa, Carbon, Compositing? (From: "Mark's Studio" <email@hidden>) |