• Open Menu Close Menu
  • Apple
  • Shopping Bag
  • Apple
  • Mac
  • iPad
  • iPhone
  • Watch
  • TV
  • Music
  • Support
  • Search apple.com
  • Shopping Bag

Lists

Open Menu Close Menu
  • Terms and Conditions
  • Lists hosted on this site
  • Email the Postmaster
  • Tips for posting to public mailing lists
adding Cocoa UI to SampleEffectUnit
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

adding Cocoa UI to SampleEffectUnit


  • Subject: adding Cocoa UI to SampleEffectUnit
  • From: Michael Hanna <email@hidden>
  • Date: Fri, 11 Mar 2005 10:09:01 -0500

I've taken the steps in the /Developer/Examples/CoreAudio/AudioUnits/SampleAUs/README.rtf to add the Cocoa UI to the Audio Unit, however, one line trips me up:

[...]
Then, your AU will have a Cocoa UI! (Bundle Identifier of course has to be changed to match your ID)

what does this mean, my Bundle Identifier has to be changed to match my ID

I'm assuming that com.acme.audiounit.passthrough is my bundle identifier:
CFBundleRef bundle = CFBundleGetBundleWithIdentifier( CFSTR("com.acme.audiounit.passthrough") );

where does the 'ID' get changed?
regards,
Michael
 _______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list      (email@hidden)
Help/Unsubscribe/Update your Subscription:

This email sent to email@hidden

  • Follow-Ups:
    • Re: adding Cocoa UI to SampleEffectUnit
      • From: Michael Hopkins <email@hidden>
  • Prev by Date: Reg: Core Audio Plug in
  • Next by Date: Re: How to start with Audio driver for USB 2.0 device
  • Previous by thread: Reg: Core Audio Plug in
  • Next by thread: Re: adding Cocoa UI to SampleEffectUnit
  • Index(es):
    • Date
    • Thread