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Re: Noob question: sending button clicks to AudioUnits?
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Re: Noob question: sending button clicks to AudioUnits?


  • Subject: Re: Noob question: sending button clicks to AudioUnits?
  • From: Chris Rogers <email@hidden>
  • Date: Sun, 8 May 2005 14:34:41 -0700

Sure, just define your parameter to be write-only (there's a flag for this in AudioUnitProperties.h).
Then, if you're not already doing so, you'd have to override the SetParameter() method and handle
the parameter set there. Your code can completely ignore the parameter value....


Chris Rogers
Core Audio
Apple Computer



On May 8, 2005, at 4:53 AM, Oli Donald wrote:

I'm porting an old AudioUnit plugin forwards to support a nice Cocoa interface. 99% of the work is done, I've got sliders and text fields and on/off buttons doing there thing and the AU Kernel responding correctly. But there is one thing I can't work out - how do I make my AU Kernel respond to a button click?

I have one button in the GUI that is supposed to clear a buffer. In the button's action method, if I do AUParameterSet() with 'true' for the button being pressed, then when my AU Kernel comes to get that parameter, then from the first click onwards it will *always* be True. What I've done to get around this is to have the action method send a toggling value to AUParameterSet(), and the AU Kernel responds to a change in that parameter. This seems like a horrible kludge. Is there a more elegant way for an AU Kernel to respond to a button click?

Thanks,
Oli
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 >Noob question: sending button clicks to AudioUnits? (From: Oli Donald <email@hidden>)

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