Re: Render callback disappearing (QT 7.0)
Re: Render callback disappearing (QT 7.0)
- Subject: Re: Render callback disappearing (QT 7.0)
- From: Doug Wyatt <email@hidden>
- Date: Wed, 11 May 2005 18:12:34 -0700
Dominic,
Are you getting an error back from AudioUnitRender?
Did you post recently about the max-frames-per-slice property?
If you're rendering too many frames, you'll get an error.
Doug
On May 11, 2005, at 18:08, Dominic Feira wrote:
Thanks for the suggestion. I did this and lo-and-behold when the
graph fails none of the units are rendering properly. At least, I
am not getting a notification from them.
Dominic Feira / Code Monkey / Ambrosia Software, Inc.
On May 11, 2005, at 9:05 AM, kelly jacklin wrote:
On May 10, 2005, at 5:30 PM, Dominic Feira wrote:
Is the graph enforcing some sort of real-time requirement and
disabling nodes? I am using the graph in an offline context.
Perhaps I need to inform the graph of this? Again, none of these
problems show up on with QT 6.5, only with QT 7.0 installed have
these problems shown up.
I think you can look elsewhere for the problem. We use graphs for
offline processing of chains of AUs, with no problems. We also do
nothing to notify the graph that we are processing offline. This
works as fine in QT 7.0 as it did in QT 6.5 (and prior).
I would recommend going through the chain and adding render notify
callbacks to each unit (using AudioUnitAddRenderNotify); this
should help you determine where in the chain the failure is
occurring.
kelly
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