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HAL, AudioUnits, OS X, QuickTime (was: Re: Device unplugged, how application should handle the situation?)
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HAL, AudioUnits, OS X, QuickTime (was: Re: Device unplugged, how application should handle the situation?)


  • Subject: HAL, AudioUnits, OS X, QuickTime (was: Re: Device unplugged, how application should handle the situation?)
  • From: Rustam Muginov <email@hidden>
  • Date: Mon, 14 Nov 2005 16:58:33 +0300

On Nov 11, 2005, at 10:45 PM, Jeff Moore wrote:


I'd use AUHAL, which has support for all of that.


Jeff, thank you for your explanations/suggestions.
I am started to look into AU docs/samples and they realy looks like more convinient, higher-level aproach instead of low-level HAL approach.
I am curious about how AU functionality depends on MacOS X and QuickTime versions?
The technote
http://developer.apple.com/technotes/tn2002/tn2091.html
says:
Note: System Requirements: Panther and Jaguar systems with QuickTime v6.5 installed.

Chances are high that our software would have to support OS X 10.2.
Is where a reference about which functionalities (HAL and AU) is built-in into standard MacOS X version, and which is brought by the QuickTime updates?
I am not sure if it would be OK to require user to update his QuickTime installation to use software if AudioUnit approach relyes on the QT 6.5 or later.
Thank you.


--
Sincerely,
	Rustam Muginov

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  • Follow-Ups:
    • Re: HAL, AudioUnits, OS X, QuickTime (was: Re: Device unplugged, how application should handle the situation?)
      • From: Jeff Moore <email@hidden>
References: 
 >Device unplugged, how application should handle the situation? (From: Rustam Muginov <email@hidden>)
 >Re: Device unplugged, how application should handle the situation? (From: Jeff Moore <email@hidden>)
 >Re: Device unplugged, how application should handle the situation? (From: Rustam Muginov <email@hidden>)
 >Re: Device unplugged, how application should handle the situation? (From: Jeff Moore <email@hidden>)

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