Re: Debugging an AudioUnit in Xcode 2.0
Re: Debugging an AudioUnit in Xcode 2.0
- Subject: Re: Debugging an AudioUnit in Xcode 2.0
- From: Stefan Gretscher <email@hidden>
- Date: Wed, 23 Nov 2005 23:49:49 +0100
Am 23.11.2005 um 23:28 schrieb Mikael Hillborg:
I try to debug in AudioUnit using Xcode 2.0, but the host (app)
doesn't start when I select "Debug Executable" in the Xcode menu.
Many hosts including Logic will refuse to run when a debugger is
present in order to fight against hackers.
If you want to debug your AU in general, use AU Lab, which has been
designed by the CoreAudio team for this very purpose.
If you did run into a problem specific to a certain host, then you
should contact the manufacturer.
In the case of Logic, please use our AU support address
"email@hidden".
Best,
Stefan
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