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Speeding up MusicPlayerStart()?
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Speeding up MusicPlayerStart()?


  • Subject: Speeding up MusicPlayerStart()?
  • From: Edwin Vane <email@hidden>
  • Date: Sun, 9 Oct 2005 12:46:51 -0400
  • Mail-followup-to: CoreAudio/Midi List <email@hidden>

Hi,

I've been looking at the MusicPlayer API. I find that calling
MusicPlayerStart() can take about 1s to complete (measured using a pair
of calls to the host time retrieval functions). I was hoping to use
MusicPlayer inside QuickTime (specifically inside a derived media
handler to play midi data). However, using Start and Stop for play and
stop in quicktime doesn't seem like a good idea if it incurs a second
delay (which may cause tracks to become unsynchronized). Is there a way
to speed up MusicPlayerStart() or some other method to implement start
and stop of music without incurring the delay? Or should I look into
some sort of workaround (setting a NULL sequence perhaps, although I
haven't tried that).

--

Edwin Vane
   MMath Candidate
   Computer Graphics Lab
   School of Computer Science
   University of Waterloo

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