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Re: Channels and frames
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Re: Channels and frames


  • Subject: Re: Channels and frames
  • From: "john smith" <email@hidden>
  • Date: Wed, 26 Oct 2005 12:39:28 +0200


Bill,

Thanks for your mail.

A: Tell the host my channel configuration (for instance mono -> stereo, stereo -> stereo, no inputs -> 8 stereo outputs, etc. etc.). The "no inputs" part can wait a bit if it's complicated, at this point I'm concentrating on effect plug-ins.


I'm not sure what you are trying to tell the host.

I'm trying to tell my host what channel configurations my plug-in support.

For instance, maybe the plugin is a mono plugin (mono->mono) only. Or maybe it is a stereo plug-in. Or maybe it can do mono->mono and stereo->stereo, but is not able to do mono->stereo (if AU supports that at all).

Later on I'll need things like 0 inputs can 16 outputs (configured as 8 stereo), but for simplicity I decided to leave that out for now, and concentrate on what I consider to be the 3 major situations for effect plug-ins:

mono->mono
mono->stereo
stereo->stereo

AUs have a default format - this is the format of each of the input and output elements that they have when they are created. auval prints this out for each AU.

I have no idea what you're talking about, sorry. Formats? My process call is always receiving floats, right? (when you say "format", I think thinking bit depth and the like).


In the AUBase implementation, the format is set on these input and output elements using the Get and Set StreamFormat APIs of these element classes

The SupportedNumChannels property is used to tell a host what channel capabilities your AU has - this is described in some detail in the IOConfigurations document.

Maybe too much detail, because honestly I didn't get any of it.

The host parses this information and then uses it to guide its configuration choices that it presents to the user for this AU (can it do mono-stereo for instance).

If you look at the implementatation of AUEffectBase::Initialise you will see how this property interacts with the formats on the different input and output bus(es) - In this call, the aim is for the AU to validate that it is being initialised to a set of channel counts that are legal (i.e. that it is able to deal with).

Looking at that, it seems like I should override AUBase::SupportedNumChannels(...)?


Unfortunately this doesn't seem to be documented.

The property is documented though, but then we're back to the documentation I didn't understand.

Can you explain to me, in simple terms, what is needed to support the 3 configurations I mention above? Surely it can't be that complicated.


Thanks,

Michael Olsen
KeyToSound / PhonoXone


auval is a tool that will try to stress test this implementation/ feature. You could run this tool with either the SampleEffect or the DebugDispatcher AUs from the SDK to see exactly what it does...

Bill


Thanks,


Michael Olsen KeyToSound / PhonoXone

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  • Follow-Ups:
    • Re: Channels and frames
      • From: Marc Poirier <email@hidden>
References: 
 >Re: Channels and frames (From: William Stewart <email@hidden>)

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