CoreAudio equivalent to SndPlay?
CoreAudio equivalent to SndPlay?
- Subject: CoreAudio equivalent to SndPlay?
- From: <email@hidden>
- Date: Fri, 28 Oct 2005 16:01:50 -0700
Is there a CoreAudio equivalent way to push sound data similar to
SndPlay with the Sound Manager? Q&A QA1448 says the Sound Manager is
deprecated so I want to use whatever is not deprecated. I basically
just wanted to play in-memory sounds on demand (e.g. gun shot sound
when player clicks the mouse).
I can see how I could install a callback with CoreAudio to pull the
data then supply the right data at the right time to play the sound,
but is there an easier, SndPlay-ish way?
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