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Re: Tiger Audio Units and 96kHz
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Re: Tiger Audio Units and 96kHz


  • Subject: Re: Tiger Audio Units and 96kHz
  • From: Jeremy Sagan <email@hidden>
  • Date: Sat, 29 Oct 2005 12:22:01 -0400

Hello Chris,

Thank you. Yes you are right and I was completely wrong. AU Lab shows that these plug-ins do work fine.

My problem was that I was not setting the sample rate on the input scope to the plug-ins and this seemingly only affected the format converter type plug-ins. I was not expecting AUTimePitch and these other plug-ins to do an additional sample rate conversion but seeing as they are 'format converters' I guess that makes sense.

Is there any hard and fast rule as to setting the sample rate on particular scopes depending on the audio unit type?

Jeremy

On Oct 28, 2005, at 9:11 PM, Chris Rogers wrote:

Jeremy,

We tested these AUs at different sample-rates including 96KHz. Please try this test with "AU Lab" with your hardware device set to 96KHz.

Chris Rogers
Core Audio
Apple Computer

On Oct 28, 2005, at 6:04 PM, Jeremy Sagan wrote:


Hello,

After further analysis I am leaning toward this problem being within these audio units. I tried to reproduce this with AudioUnit hosting and could not BUT audiounit hosting does not seem to be setting the destination sample rate to 96kHz even though the default system output device is set to 96kHz. Information appears in the console and it shows that while the file is 96k the destination output is still being configured to a sample rate of 44.1kHz.

Also my own independent testing has discovered some interesting phenomena. First at 96kHz in my code, if I load AUTImePitch it will work if the quality setting is low or medium. As soon as the quality is set higher, the plug-in calls my input procedure but asks for only 366 (or so) samples during each V2Render and the audio packet buffer size being rendered is 1024 and the AUTimePitch rate is 1.0. This means that the component is not asking for enough data so there is no way it could render properly. The resultant audio is a very slowed down version of the original and my presumption is that this is a result of a mathematical overflow type error.

The AUVarispeed does not render properly at high sample rates regardless of the quality setting which, as far as I can tell, has no affect on the sound.

AUPitch, which is not a format converter plugin, exhibits a different problem at high sample rates but may be related. It introduces static into the audio signal.

I am still open to the problem being in my code (especially since this code to deal with format converter AU's is new) but the fact that many other plug-ins render fine at 96k and that the AUTimePitch renders okay if the quality is low seems to indicate the problem lies within the Apple AU's.


On Oct 28, 2005, at 3:23 PM, Jeremy Sagan wrote:



Has anyone tried to get the Varispeed unit, the TimePitch unit and the Pitch Unit to work with a 96kHz sample rate?

I cannot get them to work. The problem with the format converters may be in my code so I was wondering if anybody has used these with 96kHz audio files?

Thanks,
Jeremy
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  • Follow-Ups:
    • Re: Tiger Audio Units and 96kHz
      • From: William Stewart <email@hidden>
References: 
 >Tiger Audio Units and 96kHz (From: Jeremy Sagan <email@hidden>)
 >Re: Tiger Audio Units and 96kHz (From: Jeremy Sagan <email@hidden>)
 >Re: Tiger Audio Units and 96kHz (From: Chris Rogers <email@hidden>)

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