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Re: DefaultOutputUnit example on Intel Mac
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Re: DefaultOutputUnit example on Intel Mac


  • Subject: Re: DefaultOutputUnit example on Intel Mac
  • From: Matt Connolly <email@hidden>
  • Date: Fri, 14 Apr 2006 07:45:40 +1000

Thanks,

I just found that, but I tried this instead:

using CFSwapInt16HostToBig in the render thread, then at least the code is endian safe.

Also, the bug seems to be that there is endian swapping on floats. I thought 32-bit floats were always stored in the same IEEE format regardless of integer endian. And yes, removing the 'kLinearPCMFormatFlagIsBigEndian' flag from the float samples makes it work.

I guess your code has to be 'endian' aware when setting the flags for the floats too....


Cheers, Matt



On 14/04/2006, at 7:38 AM, Brian Whitman wrote:

There are three lines in RenderSin.cpp where kLinearPCMFormatFlagIsBigEndian is ORed into the format flags. Comment out those three lines... works for me here.


On Apr 13, 2006, at 5:30 PM, Matt Connolly wrote:

I've been having some trouble getting the 'DefaultOutputUnit' example (supplied with CoreAudio SDK) to work correctly on an Intel Mac. It works correctly on a PowerPC (iBook G4) but not on MacBookPro.

Sound plays, but it is not a sine tone. There is lots of distortion in the sound.

Any ideas?


Matt Connolly
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References: 
 >DefaultOutputUnit example on Intel Mac (From: Matt Connolly <email@hidden>)
 >Re: DefaultOutputUnit example on Intel Mac (From: Brian Whitman <email@hidden>)

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