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A few more questions on QT-CA data transfers, and spontaneous AU uninitialization
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A few more questions on QT-CA data transfers, and spontaneous AU uninitialization


  • Subject: A few more questions on QT-CA data transfers, and spontaneous AU uninitialization
  • From: Ray Garcia <email@hidden>
  • Date: Mon, 17 Apr 2006 21:35:15 -0500


Back with a few more questions. Upon design discussion, it came up that the ScheduledAUPlayer unfortunately can't be used since it's 10.4-specific (our minimum preferred compatibility is 10.3.9). So, back to API discovery.


Is noninterleaved audio treated differently between CoreAudio and and QuickTime? I get single buffers in the AudioBufferList from Quicktime - presumably with the individual channels contiguous within the buffer; while I'm getting an AudioBufferList with one channel per buffer in the CoreAudio rendering callback? If this is in fact to be expected, is there a way to control it or do I just rearrange my buffer copy routines to deal with the inconsistency?

Under what conditions can an initialized AUGraph go to an uninitialized state? I have a graph which declines to start (reporting with kAudioUnitErr_Uninitialized) unless I start it immediately after initialization.

Specifically, I'd like to create the AU graph at time of loading the movie, and start and stop the graph with mouse-down mouse-up events in order to conserve CPU. Mouse drag events trigger buffer fills; filled buffers are passed as pointers through a nonblocking fifo. If the render callback exhausts its buffer and nothing is in the fifo, it just feeds silence. In other words, simple as I dare..

Thanks,
	-RKG


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