AUGraphisRunning
AUGraphisRunning
- Subject: AUGraphisRunning
- From: email@hidden
- Date: Fri, 21 Apr 2006 10:22:29 -0400
Does AUGraphIsRunning() just check the reference count on graph nodes,
or does it actually test to make sure that rendering has been completed?
I guess my question is really "what do I need to do after calling
AUGraphStop() before making a potentially dangerous change (such as
changing buffer size?" In my tests, after I call AUGraphStop(),
AUGraphIsRunning() does return "false" in the outIsRunning boolean
parameter the very first time I call it.
Thanks!
- Rick
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