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AUGraphisRunning
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AUGraphisRunning


  • Subject: AUGraphisRunning
  • From: email@hidden
  • Date: Fri, 21 Apr 2006 10:22:29 -0400

Does AUGraphIsRunning() just check the reference count on graph nodes, or does it actually test to make sure that rendering has been completed?

I guess my question is really "what do I need to do after calling AUGraphStop() before making a potentially dangerous change (such as changing buffer size?" In my tests, after I call AUGraphStop(), AUGraphIsRunning() does return "false" in the outIsRunning boolean parameter the very first time I call it.

Thanks!

            - Rick
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  • Follow-Ups:
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      • From: William Stewart <email@hidden>
References: 
 >recommended practice for routing to multiple devices from one augraph (From: Christopher Ashworth <email@hidden>)
 >Re: recommended practice for routing to multiple devices from one augraph (From: William Stewart <email@hidden>)
 >OT: xcode and cvs (From: Peter Thom <email@hidden>)

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