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Re: Crash in receive_samples()
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Re: Crash in receive_samples()


  • Subject: Re: Crash in receive_samples()
  • From: Jeff Moore <email@hidden>
  • Date: Fri, 21 Apr 2006 17:04:21 -0700

I just did a quick search through the Sound Manager's sources, and I did not come across any functions named "receive_samples" (for that matter, I didn't find any text like that in any any of the Core Audio sources, either). If you post the crash log, we'd be happy to help you decipher it.

On Apr 21, 2006, at 4:57 PM, Mark Thomas wrote:

Sorry for an old Sound Manager question but I tweaked some old Sound
Manager code and it looks like there might be some issues with how big the
queues can be when created as when I request for a queue of 292 with
numFrames of 20000 then I get a crash in receive_samples() in a thread seems
to belong be an audio thread.


But if I up the size of numFrames to 40000 and then a queue of 146 then
everything ok, it seems so far


Any idea's of what the limit I might be hitting here ?


--

Jeff Moore
Core Audio
Apple


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References: 
 >Crash in receive_samples() (From: Mark Thomas <email@hidden>)

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