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Re: Coreaudio-api Digest, Vol 3, Issue 240
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Re: Coreaudio-api Digest, Vol 3, Issue 240


  • Subject: Re: Coreaudio-api Digest, Vol 3, Issue 240
  • From: lazzaro <email@hidden>
  • Date: Fri, 4 Aug 2006 13:23:51 -0700


On Aug 4, 2006, at 12:02 PM, email@hidden wrote:


Why don't you write a C++ wrapper AU that calls into your (well- defined C
audio engine).


Sfront is a compiler that creates C programs that are audio
engines from a domain-specific language (MPEG 4 Structured Audio).

Altering the compiler to produce engines that are correctly-wrapped C++
programs is a significant undertaking, given sfront's design -- a 100,000 line
program that generate other programs is not easy to re-factor, especially
since the output needs to remain compliant with an MPEG standard.
Whereas writing a new audio driver for sfront is easy.


It's easier for me to reverse-engineer the C API out of AUBase,
so I'll just go that route. Thanks,

---
John Lazzaro
http://www.cs.berkeley.edu/~lazzaro
lazzaro [at] cs [dot] berkeley [dot] edu
---


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