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Re: Multi-threaded render
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Re: Multi-threaded render


  • Subject: Re: Multi-threaded render
  • From: "tahome izwah" <email@hidden>
  • Date: Mon, 7 Aug 2006 07:48:31 +0200

2006/8/5, Craig Hopson <email@hidden>:
Once we have this bit of
breathing room, processing can always stay ahead of the CA pull.
Even with heavy processing requirements we can run on a 500 Ti with
absolutely no drop outs.

I don't know what your application does but I am wondering: wouldn't this cause a large delay when the user changes some parameters before they become effective?

--th
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References: 
 >Multi-threaded render (From: Ethan Funk <email@hidden>)
 >Re: Multi-threaded render (From: Craig Hopson <email@hidden>)

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