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Getting Levels While Recording
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Getting Levels While Recording


  • Subject: Getting Levels While Recording
  • From: Dan Messing <email@hidden>
  • Date: Thu, 17 Aug 2006 11:09:52 -0500

Hi,

I'm trying to get levels while recording an audio sample - or rather I'm trying to make it work on an intel machine based on existing code that works on PPC.

The current code looks like this:

Float32 *samples = (Float32 *)buffer->mData;
Float32 *limit = (Float32*) (((UInt8*)samples) + buffer- >mDataByteSize);


where buffer is of type AudioBuffer *

This is then passed to the function:

static void computeMaxLevels ( float* samples, Float32* limit, Float32 levels[2] )
{
Float32 leftMin, leftMax, rightMin, rightMax;
leftMax = leftMin = rightMax = rightMin = 0.0;

// compute the maximum level in each channel (hardcoded Float32 samples, 2 interleaved channels).
while ( samples < limit )
{
Float32 left = samples[0];
if (left > leftMax)
leftMax = left;
else if (left < leftMin)
leftMin = left;
Float32 right = samples[1];
if (right > rightMax)
rightMax = right;
else if (right < rightMin)
rightMin = right;
samples += 2;
}
levels[0] = max ( leftMax, abs(leftMin) );
levels[1] = max ( rightMax, abs(rightMin) );


	levels[0] = 20.0 * log10(levels[0] * levels[0]);
	levels[1] = 20.0 * log10(levels[1] * levels[1]);
}

PPC - the levels come out fine, but on intel they are way out of whack, making me think I'm dealing with a different data format on that platform.

I've been looking through all the docs I can find to see what the data in buffer->mData looks like, but I am really out of my depth with this coreAudio stuff. If anyone can offer a helping hand, I would greatly appreciate it, even if it's to tell me that I'm looking in the wrong place to fix this problem.

Thanks,
Dan
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