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Re: XCode 2.4 and 32/64-bit universal binaries
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Re: XCode 2.4 and 32/64-bit universal binaries


  • Subject: Re: XCode 2.4 and 32/64-bit universal binaries
  • From: Ian Kemmish <email@hidden>
  • Date: Sun, 20 Aug 2006 21:35:05 +0100


On 20 Aug 2006, at 8:02 pm, Herbie Robinson <hrob@curbside- recording.com> wrote:


At 4:52 PM +0300 8/17/06, Artemiy Pavlov wrote:

Okay, so, what about a 32-bit app on a 64 bit CPU vs. the same app
compiled for that target 64-bit CPU? Will the latter work faster or
no?

The experience with RISC machines (that I am aware of) is that 64 bit applications often run a little slower because the cache footprint becomes larger and there are more cache misses.

Absolutely correct. I can report two different measurements, both obtained using my Jaws PostScript interpreter on a broad mix of benchmark data. On the DEC Alpha, code with 64 bit integers and 32 bit pointers ran about 7% faster than code with 64 bit pointers. By the time Silicon Graphics had got around to providing a 64 bit OS, this difference was closer to 3%.


I attributed this shrinking difference to the fact that caches have got larger over time. Intel CPUs often seem to have bigger caches than other brands, so for a single task, the difference in performance may by now be imperceptible. However, if an Audio Unit is part of a process with a large working set (as seems entirely possible), the difference may reappear.


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email@hidden Tel: +44 1767 601361 Mob: +44 7952 854387
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