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Re: A Rosetta wrapper AU
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Re: A Rosetta wrapper AU


  • Subject: Re: A Rosetta wrapper AU
  • From: Mark Pauley <email@hidden>
  • Date: Thu, 14 Dec 2006 16:07:48 -0800

You might want to consider:

a) Creating an AU output device that can be written to from a Rosetta process and read from a Native process
b) Creating an AU wrapper that fork-exec's a rosetta stub-host if one is not alive
c) Sending a message to the rosetta stub-host that tells it to load a given ppc AU
d) In the Rosetta stub-host, connect the plugin to the input side of the AU output device
e) From your native wrapper, read from the output side of the Rosetta AU output device


basically, you use an AU device to slingshot around Rosetta, while still leveraging CoreAudio to keep the timing for you.

Would that work?  I know I'm missing some necessary details.


_Mark

On Dec 14, 2006, at 11:31 AM, Andrew Barnert wrote:

Thanks.

Part of the reason I'm going with an incredibly slow API for the first draft is to figure out exactly what I need to do about the latency issue.

I think (but I'm just learning AU, so I could be wrong...) that I can just do everything directly, and bump up kAudioUnitProperty_Latency appropriately, and the host has to take care of dealing with that extra latency. (Less-sophisticated hosts may not use this info, but I'm assuming GB, Logic, etc. do.)

The only issue is this:
> If the sample latency for your audio unit varies, use this property to report the
> maximum latency. Alternatively, you can update the kAudioUnitProperty_Latency
> property value when latency changes, and issue a property change notification using
> the Audio Unit Event API.


So I have to know the maximum latency--and this is almost certainly based on the maximum command size, which is based almost entirely on the maximum buffer list size, which I can't know a priori (can I?).

Maybe I can just keep track of the slowest command I've seen so far (or since the last Reset?) and update through notifications, something like this pseudocode (aka Python):

	# Called by each command before it does the marshaling
	def PreMarshal(self, ci, scope):
		self.start = clock()

	# Called by each command just before returning
	def PostDemarshal(self, ci, scope):
		latency = clock() - self.start
		if latency - self.wrappedlatency > self.maxlatency:
			self.maxlatency = latency - self.wrappedlatency
			self.NotifyPropertyChange(ci, scope, kAudioUnitProperty_Latency,
				[self.maxlatency + self.wrappedlatency])

	def GetProperty(self, ci, scope, element, property, *data):
		self.PreMarshal(ci, scope)
		# do all the real work
		self.PostDemarshal(ci, scope)
		if element == kAudioUnitProperty_Latency:
			if result != noErr:
				result = noErr
				data[0] = 0
			self.wrappedlatency = data[0]
			data[0] += self.maxlatency
		return result

def HandleNotifyPropertyChange(self, ci, scope, element, property, *data):
# Do all the demarshaling
if element == kAudioUnitProperty_Latency:
self.wrappedlatency = data[0]
data[0] += self.maxlatency
SendNotifyPropertyChange(self, ci, scope, element, property, *data)

Are there different latencies for different scopes, or can I just keep a single value around?


On 13 Dec 2006, at 01:09, Angus F. Hewlett wrote:

Sounds workable... the one issue you will run in to is that interprocess communication always has a latency penalty, so you'll need to do some extra buffering to account for that so as not to be waiting for the Rosetta process to do its thing during the Intel process' audio thread.

Best regards,
      Angus.

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References: 
 >A Rosetta wrapper AU (From: Andrew Barnert <email@hidden>)
 >Re: A Rosetta wrapper AU (From: "Angus F. Hewlett" <email@hidden>)
 >Re: A Rosetta wrapper AU (From: Andrew Barnert <email@hidden>)

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