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Re: Unable to figure out Input Callback in cpp
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Re: Unable to figure out Input Callback in cpp


  • Subject: Re: Unable to figure out Input Callback in cpp
  • From: "B.J. Buchalter" <email@hidden>
  • Date: Thu, 21 Dec 2006 15:57:04 -0500
  • Thread-topic: Unable to figure out Input Callback in cpp

Title: Re: Unable to figure out Input Callback in cpp
Make your callback routine a static member, and use the refcon to recover the pointer to your object. Then call a non-static member to do the work, or access the members of your object from the recovered object pointer within the static callback routine.

Basic rule: Callbacks from the OS must be file-scoped or static members. On the Mac with CW and GCC, static members work fine; there are other compilers on other machines that may actually require file-scoped external routines for use as a callback, but it doesn’t seem to apply on the Mac.


On 12/21/06 3:42 PM, "Jimmy Johnson" <email@hidden> wrote:

This might be more of a C++ question than a CoreAudio question, but it does have to do with core audio. I am trying to rewrite a Core AUdio program using C++ that I had working in C.

I am having the following problem when trying to setup the Callback procedure:

error: argument of type 'OSStatus (ChromaTunerAudio::)(void*, AudioUnitRenderActionFlags*, const AudioTimeStamp*, UInt32, UInt32, AudioBufferList*)' does not match 'OSStatus (*)(void*, AudioUnitRenderActionFlags*, const AudioTimeStamp*, UInt32, UInt32, AudioBufferList*)'

As you can see it is complaining because my scope does not match the defined scope of the callback.

This might be really easy but I am stumped. How do I get around this and keep my callback procedure in its own class definition?

Thanks!
James


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B.J. Buchalter

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References: 
 >Unable to figure out Input Callback in cpp (From: Jimmy Johnson <email@hidden>)

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