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Vector Based Panning with Hexagonal or Octagonal?
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Vector Based Panning with Hexagonal or Octagonal?


  • Subject: Vector Based Panning with Hexagonal or Octagonal?
  • From: Mark Coniglio <email@hidden>
  • Date: Thu, 28 Dec 2006 16:21:51 -0500

Title: Vector Based Panning with Hexagonal or Octagonal?
I've been using the 3D Mixer component with vector based panning. I'm setting this by calling

UInt32 spatialSetting = kSpatializationAlgorithm_VectorBasedPanning


err = ::AudioUnitSetProperty(mixerUnit,
   kAudioUnitProperty_SpatializationAlgorithm,
   kAudioUnitScope_Input,
   i,
   &spatialSetting,
   sizeof(spatialSetting));
                                       

for every input bus. This works fine when the speakers are configured to be Quad in Audio Midi Setup, but does not work with Hexagonal or Octagonal settings. Is Vector Based Panning designed to work only with four channel setups?

Thanks in advance,
Mark
--
=====================================================================
Mark Coniglio, Artistic Co-Director | email@hidden
Troika Ranch Dance Theater          | http://www.troikaranch.org
=====================================================================
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