Vector Based Panning with Hexagonal or Octagonal?
Vector Based Panning with Hexagonal or Octagonal?
- Subject: Vector Based Panning with Hexagonal or Octagonal?
- From: Mark Coniglio <email@hidden>
- Date: Thu, 28 Dec 2006 16:21:51 -0500
Title: Vector Based Panning with Hexagonal or
Octagonal?
I've been using the 3D Mixer component with vector based panning.
I'm setting this by calling
UInt32 spatialSetting =
kSpatializationAlgorithm_VectorBasedPanning
err =
::AudioUnitSetProperty(mixerUnit,
kAudioUnitProperty_SpatializationAlgorithm,
kAudioUnitScope_Input,
i,
&spatialSetting,
sizeof(spatialSetting));
for every input bus. This works fine when the speakers are
configured to be Quad in Audio Midi Setup, but does not work with
Hexagonal or Octagonal settings. Is Vector Based Panning designed to
work only with four channel setups?
Thanks in advance,
Mark
--
=====================================================================
Mark Coniglio, Artistic Co-Director | email@hidden
Troika Ranch Dance
Theater |
http://www.troikaranch.org
=====================================================================
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