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Re: Rosetta and AudioUnits
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Re: Rosetta and AudioUnits


  • Subject: Re: Rosetta and AudioUnits
  • From: "Angus F. Hewlett" <email@hidden>
  • Date: Wed, 08 Feb 2006 12:49:10 +0000

Yes, I'm afraid so. The best hope for some of these old plug-ins, imho, is to get a good enough runtime WinAPI -> MacOSX API mapping to allow Windows VST DLLs to be hosted on MacOSX/x86. However, to get even partial compatibility is a huge amount of work (as the VST/Linux and Muse Receptor developers will attest).

For Rosetta to handle plug-ins is a pretty difficult technical challenge, it'd need to have knowledge of the particular plug-in API to fix up endian issues on-the-fly as structures get passed back and forth, as well as dynamically switching from native x86 to PPC-emulation mode at function call boundaries. Scary stuff!!


========================================================= Angus F. Hewlett, Managing Director (CEO) FXpansion Audio UK Ltd - http://www.fxpansion.com Registered in the UK - #4455834 - VAT: GB 798 7782 33 =========================================================

Olivier Tristan wrote:
Angus F. Hewlett wrote:

Hi Olivier,

It won't work. Rosetta works globally at application / process level, not at plug-in level.

So, PPC plug-ins will be seen by PPC applications; x86 plug-ins will be seen by x86 applications (or UB applications running in x86 mode). UB plug-ins will be seen by both.

Thanks for the quick answer.
It's quite annoying...A lot of plugin will never work on macintel then imho.


I don't know if it's possible but it would be cool if Rosetta handles the plugin case too.

Regards,

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References: 
 >Rosetta and AudioUnits (From: Olivier Tristan <email@hidden>)
 >Re: Rosetta and AudioUnits (From: "Angus F. Hewlett" <email@hidden>)
 >Re: Rosetta and AudioUnits (From: Olivier Tristan <email@hidden>)

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