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Re: Looping AUAudioFilePlayer
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Re: Looping AUAudioFilePlayer


  • Subject: Re: Looping AUAudioFilePlayer
  • From: Doug Wyatt <email@hidden>
  • Date: Fri, 10 Feb 2006 16:11:19 -0800

On Feb 10, 2006, at 8:19, Ryan Hisey wrote:
Hi,

I am still working with my AUAudioFilePlayer code, and am having some troubles with the looping aspect. I currently have implemented a dynamic position marker, pause/play, forward & backward, and restart functionality. I want to set up a looping region, so that it's begin point is the first frame of the audio file, regardless of where I start playback within the file.

When I set the loop count on my ScheduledAudioFileRegion, upon looping it only goes back to the point of where I started the playback. So if I scrub through the audio, hit play, it will always begin looping at this point. Can anyone think of any way of implementing a more global looping function?

Schedule two adjacent events: - from the playback start point to the loop end point, non-looping - from the loop start point to the loop end point, looping

Also instead of giving a number count of times to loop, is there anyway to have it loop infinitely?

A loop count of 0xFFFFFFFF should be close enough to infinity, no? 250 ms times 0xFFFFFFFF works out to over two years by my math ...


Doug

--
Doug Wyatt
Core Audio, Apple

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 >Looping AUAudioFilePlayer (From: Ryan Hisey <email@hidden>)

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