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Re: Run Loops and CFMessagePorts
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Re: Run Loops and CFMessagePorts


  • Subject: Re: Run Loops and CFMessagePorts
  • From: Christopher Ashworth <email@hidden>
  • Date: Tue, 28 Feb 2006 22:00:23 -0500


On Feb 28, 2006, at 9:56 PM, Christopher Ashworth wrote:

Are you certain you need to send the message directly from your render thread? What about saving the time information and allowing a separate polling thread to update your widget at some interval? This would decouple the update of your widget from the render thread in order to allow the updates to happen in whatever manner was both sufficient, efficient, and adjustable, rather than always being stuck updating with great frequency in the render thread.

(Not to mention that you wouldn't want to be doing widget drawing at all during a render callback.)
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References: 
 >Re: Coreaudio-api Digest, Vol 3, Issue 66 (From: Christopher Ashworth <email@hidden>)

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