Re: Run Loops and CFMessagePorts
Re: Run Loops and CFMessagePorts
- Subject: Re: Run Loops and CFMessagePorts
- From: Christopher Ashworth <email@hidden>
- Date: Tue, 28 Feb 2006 22:00:23 -0500
On Feb 28, 2006, at 9:56 PM, Christopher Ashworth wrote:
Are you certain you need to send the message directly from your
render thread? What about saving the time information and allowing
a separate polling thread to update your widget at some interval?
This would decouple the update of your widget from the render
thread in order to allow the updates to happen in whatever manner
was both sufficient, efficient, and adjustable, rather than always
being stuck updating with great frequency in the render thread.
(Not to mention that you wouldn't want to be doing widget drawing at
all during a render callback.)
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden