Re: Accessing underlying AUGraph being used by quicktime
Re: Accessing underlying AUGraph being used by quicktime
- Subject: Re: Accessing underlying AUGraph being used by quicktime
- From: Brian Sheehan <email@hidden>
- Date: Thu, 26 Jan 2006 18:39:25 +0000
Thanks for your response Brad.
That's strange, cos the docs hint at some sort of facility for doing this:
"If you need to work with QuickTime at a lower level, to modify
individual video frames during playback, for example, or to add a
filter to the sound output, you need to work with the underlying
technology that QuickTime relies on for output. This will vary
depending on your platform and software revision.
For example, QuickTime 7 for Mac OS X uses Core Audio for audio
output. To work with QuickTime audio at the low level, you should use
the Core Audio API. Older versions of QuickTime send audio output to
the Sound Manager (included in QuickTime for Windows). To work with
low level audio on these systems, you need to use the Sound Manager
API."
What part of the Coreaudio does Quicktime use? Anything I can get my
hands on at all?
thanks again,
Brian
On 1/26/06, Brad Ford <email@hidden> wrote:
>
> On Jan 26, 2006, at 10:15 AM, Brian Sheehan wrote:
>
> > Hi,
> >
> > The quicktime docs make a passing reference to this
> > (http://developer.apple.com/documentation/QuickTime/RM/Fundamentals/
> > QTOverview/index.html),
> > so it should be possible - how would I go about getting a reference to
> > the AUGraph that is being used during playback of a movie using the
> > Quicktime API?
>
> This is quite impossible as QuickTime doesn't use AUGraph to play
> back audio.
>
> >
> > Just to give an idea of what sort of situation this might be used in -
> > I want to use quicktime to playback a movie, but I want to filter the
> > audio output through some AudioUnit.
>
> This is currently not possible through public API. Sorry.
>
> -Brad Ford
> QuickTime Engineering
>
> >
> > thanks,
> >
> > Brian
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