Cocoa-Heavy Audio Unit
Cocoa-Heavy Audio Unit
- Subject: Cocoa-Heavy Audio Unit
- From: Daniel Jalkut <email@hidden>
- Date: Sun, 29 Jan 2006 20:22:26 -0500
I'm writing an Audio Unit which will sport not only a Cocoa UI but a
Cocoa-heavy backend. The configuration state for this Audio Unit will
be managed by a key-value compliant objective-C class. So I'd like
to link up my Cooca UI with my AudioUnit logic through bindings.
The example "CocoaUI" does a great job of demonstrating how one might
best provide a Cocoa UI as a "thin exterior" on an otherwise straight-
C based AudioUnit. Does anybody have any thoughts on how best to
bridge the gap for a Cocoa-savvy (to the exclusion of a Carbon UI)
Audio Unit?
I'm thinking I'll take the "CocoaUI" approach, but provide a "Fetch
my Cocoa Object" parameter on the Audio Unit, such that the Cocoa nib
owner (...PluginViewFactory) can be charged with returning a bindings-
compatible "audio unit instance" object.
Any thoughts?
Daniel
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