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Re: Pointer to effect in Audio Units Carbon View
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Re: Pointer to effect in Audio Units Carbon View


  • Subject: Re: Pointer to effect in Audio Units Carbon View
  • From: Shaun Wexler <email@hidden>
  • Date: Wed, 26 Jul 2006 14:58:41 -0700

On Jul 26, 2006, at 2:41 PM, Coolidge Corner wrote:

Hi. I'm new to Audio Units, am not sure if this is the right place for this, but I was hoping for some help on something.

Starting with the Audio Unit with Carbon View Template,
Say my effect class Foo inherits from AUEffectBase
Say my view class FooView inherits from AUCarbonViewBase

In FooView shouldn't I be able to call a function in my effect object with the following:

Foo* effect = (Foo*)(mEditAudioUnit);
effect->myFunction();

or maybe the first line needs to be:
Foo* effect = (Foo*)(&myEditAudioUnit);

Either way, any variables in Foo that myFunction uses are not initialized, it's not pointing to the original effect object. Help?

No. You cannot assume that the Model and the View are in the same process or address space.
--
Shaun Wexler
MacFOH
http://www.macfoh.com



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 >Pointer to effect in Audio Units Carbon View (From: Coolidge Corner <email@hidden>)

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