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Re: AUEffectBase to CocoaView communication...
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Re: AUEffectBase to CocoaView communication...


  • Subject: Re: AUEffectBase to CocoaView communication...
  • From: William Stewart <email@hidden>
  • Date: Mon, 19 Jun 2006 11:49:52 -0700

You can also look at the FilterDemo unit that we ship in our SDK (/ Developer/Examples/CoreAudio) - that shows an example of using a private property to provide a filter response curve to be drawn by the UI

Bill

On 17/06/2006, at 4:29 PM, Richard Burnett wrote:

Disregard question, answer found here:

http://lists.apple.com/archives/Coreaudio-api/2002/Oct/msg00724.html

In summary, using properties which I thought.

Thanks,
Rick

On Jun 17, 2006, at 6:56 PM, Richard Burnett wrote:

I'm trying to figure out how to pass data other than parameters between the two classes, for some reason it is alluding me. I have a few objects in my AUEffectBase class that handle my LFOs. All of the parameters are mapped through to the Cocoa interface. The problem is, I have a waveform display and I'd like to have it's values updated by the LFO class in the AUEffectBase when something changes. I'd rather not have the code in two places.

It's possible I am just having a conceptual problem understanding what I should be doing. Any help will be much appreciated.

Thanks,
Rick
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References: 
 >AUEffectBase to CocoaView communication... (From: Richard Burnett <email@hidden>)
 >Re: AUEffectBase to CocoaView communication... (From: Richard Burnett <email@hidden>)

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