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Re: AUInstrumentBase
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Re: AUInstrumentBase


  • Subject: Re: AUInstrumentBase
  • From: James McCartney <email@hidden>
  • Date: Wed, 8 Mar 2006 19:36:20 -0800


Thank you for bringing these to my attention. I'll be having a look.

On Mar 5, 2006, at 6:17 AM, philippe wicker wrote:

Apple always provides sample code with a license including a "use it as is" statement. Nonetheless, this example is IMO a fairly good starting point for a professional product. I use it myself to wrap a sample player engine within an AU plugin. Of course I had to modify it on some points (and this is still a work in progress). The provided sample relates to a monotimbral music device while I need a multitimbral AU. The stealing note algorithm implemented in the SinSynth sample (AUInstrumentBase::GetAFreeNote and SynthNoteList::FindMostQuietNote) appears to be broken (sorry James if I've misunderstood your code). FindMostQuietNote may return a NULL pointer and then GetAFreeNote crashes. Anyway, I had to change it because my stealing algorithm includes some characteristics that obliged me to manage it at the AU level and not at the group level.


2. While tracing the code in the the debugger for MIDI controller 64 messages (Sustain pedal) it seems that all it does is set the mSustianIsOn flag and no sustain in render. So I can not seem to get SynthNote to trigger a GetState() of 3 which is kNoteState_ReleasedButSustained when sending controller 64 messages. Do I have to deal with this myself? or am just missing something...

"sustain ON" is just a state that has no action on playing notes until they enter in the release phase, ie until a note OFF occurs. Then an "Attacked" note should be moved to the state "ReleasedButSustained". It is apparently missing in the SinSynth code.


In case of a note OFF the call stack is the following:
    - AUInstrumentBase::Render
    - AUInstrumentBase::PerformEvents
    - AUInstrumentBase:: RealTimeStopNote
    - SynthGroupElement::NoteOff

In that last method, I think the 1st test in the following statements:

    if (note) {
        mNoteList[kNoteState_Attacked].RemoveNote(note);
        note->Release(inFrame);
        mNoteList[kNoteState_Released].AddNote(note);
    } else if (mSostenutoIsOn) {
        .......
    }

should be modified as:

    if (note) {
        mNoteList[kNoteState_Attacked].RemoveNote(note);
        note->Release(inFrame);
        if (mSustainIsOn)
            mNoteList[kNoteState_ReleasedButSustained].AddNote(note);
        else
            mNoteList[kNoteState_Released].AddNote(note);
    } else if (mSostenutoIsOn) { ....

"ReleasedButSustained" notes are moved to "Released" state when the sustain pedal is released (look at SynthGroupElement::SustainOff).

--- james mccartney -- apple coreaudio

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References: 
 >AUInstrumentBase (From: "Michael A. Thompson" <email@hidden>)
 >Re: AUInstrumentBase (From: philippe wicker <email@hidden>)

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