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Re: Audio playing too quickly
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Re: Audio playing too quickly


  • Subject: Re: Audio playing too quickly
  • From: Norman Franke <email@hidden>
  • Date: Thu, 18 May 2006 10:53:00 -0700

I don't know if it is the same problem, but I had a user report the same thing for an audio output device. I ended up adding a channel map, since I believe it somewhat assumed my mono stream was somehow interleaved stereo. Adding in the channel map fixed it.

-Norman

Quoting Steve Checkoway <email@hidden>:

I'm getting a report from one user who has a device which is reporting
itself as a "FireWire Solo Multichannel" from M-Audio that when he uses
that for audio output, the audio plays blazingly fast but when he uses
the built-in audio on his G5, it plays correctly. I have confirmed that
the device is set to 44.1 kHz and after it is set correctly, I have
checked that it reports 44.1 kHz and it does.

I realize that I haven't given many details but I'm not even sure what's
important in this case. I'm setting the audio stream format and that's
succeeding, I've got an AudioConverter which in this case is doing
nothing more than converting from signed 16 bit integers to floats and
it feeds data to the HAL by AudioDeviceAddIOProc() and AudioDeviceStart().

Is there something I should be doing differently for this device or have
I missed setting some property or do I need to provide more information?

Thanks,

- Steve

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References: 
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