Re: Getting started with AU developmentl
Re: Getting started with AU developmentl
- Subject: Re: Getting started with AU developmentl
- From: Cynthia Bruyns <email@hidden>
- Date: Thu, 25 May 2006 12:34:14 -0700
On May 25, 2006, at 12:02 PM, email@hidden
wrote:
Message: 5
Date: Thu, 25 May 2006 10:06:00 -0700
From: <email@hidden>
Subject: Getting started with AU developmentl
To: email@hidden
Message-ID: <email@hidden>
Content-Type: text/plain; charset="ISO-8859-1"
What is the best place to start off learning to code AU plugins?
Also, how much coding is necessary to create the most basic plugin,
for instance something that takes one sample, perform one
operation, like subtract 1 from it and return the value to the
host, in terms of lines of code that have to be written?
Thanks. Joel
Search the archives of this forum for similar questions...
also browse: http://developer.apple.com/audio/audiocommunity.html
then check out examples in: /Developer/Examples/CoreAudio/AudioUnits
For filter effects you should check out: /Developer/Examples/
CoreAudio/AudioUnits/SampleAUs/
Using the templates, there is very little programming needed just
renaming of view classes etc.: http://developer.apple.com/samplecode/
AudioUnitEffectTemplates/index.html
For music devices check out: /Developer/Examples/CoreAudio/AudioUnits/
SinSynth/
_______________________________________________
Do not post admin requests to the list. They will be ignored.
Coreaudio-api mailing list (email@hidden)
Help/Unsubscribe/Update your Subscription:
This email sent to email@hidden