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Re: AudioUnitAddRenderNotify and AudioUnitRender mDataByteSize
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Re: AudioUnitAddRenderNotify and AudioUnitRender mDataByteSize


  • Subject: Re: AudioUnitAddRenderNotify and AudioUnitRender mDataByteSize
  • From: William Stewart <email@hidden>
  • Date: Mon, 9 Oct 2006 12:32:42 -0700

The RenderNotify calls are done and expressed in *output* scope of an AU

The Input callbacks are expressed (and done) on the input scope/ element of an AU

So, you have to look at:
Render Notify - the format for the output scope (and element)
Input Callback - the format for the input scope and element

Bill

On 08/10/2006, at 3:59 AM, Craig Bakalian wrote:

Hi,

I have just discovered that there are two buffers with a mDataByteSize of 2048 in a callback set up with AudioUnitAddRenderNotify. However, when setting up a AudioUnitRender and its callback the mDataByteSize is 128 with two buffers. So, if I use AudioUnitAddRenderNotify to capture data and store it in memory, and then pull on that data with an AudioUnitRender, weird stuff happens, unreliable stuff.
What is up with this?



Craig Bakalian www.ethinkingcap.com




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