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Re: playing a pcm buffer
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Re: playing a pcm buffer


  • Subject: Re: playing a pcm buffer
  • From: William Stewart <email@hidden>
  • Date: Thu, 12 Oct 2006 12:20:47 -0700


On 11/10/2006, at 7:33 PM, Daniel Birns wrote:

This is now working well. There was a problem I should point out in the kit, which was almost certainly written before the intel platform: The kit doesn't work right on Intel out of the box. You have the remove the big-endian flag:

streamFormat |= kLinearPCMFormatFlagIsBigEndian

That got the demo to play correctly. Almost certainly someone has noticed this already...

Ah - I'm not sure - if this is a bug in Apple code (I'm not sure what you are referring to when you say "the kit"), could you please file a bug. Details are at: http://bugreporter.apple.com


Now I have 2 new questions:
1) Can I change the volume?

On the output unit? Yes - there is a parameter to do this - see <AudioUnit/AudioUnitParameters.h>


2) Can I play more than one sound simultaneously?

You need to mix them - there are several different mixers available - if you are just doing stereo playback, then the stereo mixer is the simplest.


You create an output unit, a stereo mixer, then your input callbacks are attached to the inputs of the mixer

Bill


I know that I could do both of these things *mathematically*, by altering the actual bits, but that's not what I'm looking for.

Thanks for your help. Without the guidance I got here, I might have been lost for months.

--Daniel


From: Jeff Moore <email@hidden>
To: CoreAudio API <email@hidden>
Subject: Re: playing a pcm buffer
Date: Wed, 4 Oct 2006 18:04:50 -0700

There really isn't a mechanism on Mac OS X that works like you are used to with wave out on Windows.

At any rate, for basic playback, you should check out the sample code in /Developer/Examples/CoreAudio/SimpleSDK/DefaultOutputUnit

On Oct 4, 2006, at 5:53 PM, Daniel Birns wrote:

I need to play pcm buffers asynchronously.

I've spent way too much time looking for how to do this on my own. I could use some help.

Our data will be 11k 8-bit mono.

On windows (for reference), we're doing this with waveOutPrepareHeader() and waveOutWrite().

There's a callback we get when the buffer is played.

We need a similar mechanism for the mac.


--

Jeff Moore
Core Audio
Apple


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