Multi-processor detection
Multi-processor detection
- Subject: Multi-processor detection
- From: Ethan Funk <email@hidden>
- Date: Fri, 1 Sep 2006 08:46:53 -0700
I have been playing with the DeferredRender AU and it seems to work
VERY WELL on a multi-processor machine for distributing my renders
from multiple AU sources across available processors - Thank you,
Apple Folks! However, on a single processor machine, the
DeferredRender AU appears to adds scheduling overhead (not
surprising) that reduces the render performance noticeably.
Is there a simple way to detect at run time if multiple processors
are available so my software can decide if it should or should not
use the DeferredRender AU?
Thanks,
Ethan...
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